using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class LoopCreator : Singleton<LoopCreator, LoopView>
{
    public LoopCreator()
    {
        Debug.Log("实例化");
        Debug.Log(view.main);
    }
    ~LoopCreator()
    { 
        Debug.Log("销毁");
    }
}
